So after testing the time verification option I’m making for the API, I found out something discouraging.
It turns out that if a semicolon is in the right place within a sent string from the game, it will return a 406 error…
Edited: After some research, I also found out that HTML tags would also trip the error, and so I’m also adding tag characters to the list of switching out. This mod_security does help security, but also hinders how easily data can be sent. Fortunately I found all of this out before releasing the API…
In order to prevent this from possibly happening I’m updating all my scripts to sub. out the semicolons. It is a hassle, but has to be done
Better news, however, is that the multiplayer was tested and is looking really good. It will need some more testing when it comes to the way to efficiently send gameplay stuff such as bullets and movement. But everything else is looking really good. And for an added bonus, the security is 100x better than reflects’!
Be sure to keep preparing your games for some multiplayer goodness!
