Fixed a few things. Heres the scoop:
-Fixed bugs with the lobby code, such as more than 2 players joining, and stuff.
-Fixed some chat problems, but there are still a couple display issues to work out.
-Made it easier (and compatible) to go on either testing (localhost), or online.
-Fixed some multiplayer data transmit problems, so now you can actually test it.
Some things coming to the next version:
-Buffer encrypting of packets. Probably implemented to login sequence, but also will have it optional for things such as trading things. Nobody likes cheaters.
-Optional posting to the players’s feed. This will be available on the homepage of AlertGames.net
-Option for the player to save their password on the computer.
-Possibly an upgrade to the simple multiplayer example lol.
Other things:
Im thinking since there is a lot offered in this API, I will probably post a video explaining what to do with it, so you dont have to do a lot of reading in the documentation.
This API will help to make more multiplayer games with a whole lot of features. I’m really excited for things to get going!

cool.
THANKS. IT IS.